Divinity Original Sin 2 Wands



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Hey all,
I'm just getting ready to start a new game with a buddy of mine in Enhanced Edition, and want to build a mage. My problem is I can't decide which weapon to use.
As I'm hoping to be spending most of my turns casting spells, the main purpose of either weapon for me will be for ground effects (burning oil, electrifying water, etc.). The way I currently see it, using a staff I can only manipulate the environment through Staff of Magus once per turn, whereas wands I can target different areas as long as my AP allows. Wands also have the benefit of 2 elements (a different element in each hand), so if I find I'm in need of burning some oil and electrifying some water, I can do both without a weapon swap. The downside is I will need to invest points in dual-wield to make use of my wands. Using a staff nets me more skill points at the cost of the utility of wands.
I suppose with an investment in dual-wield, wands do also allow me to have some filler attacks if I run into cooldown issues. On that note: with high INT, using a pyro/geo build, can I expect to be casting spells every turn? Or am I going to need something to fill the gaps?
The main point I'm unsure of is what each option brings to the table in terms of stats. Could anyone provide me with some examples of mid-to-late-game wands and staves? Maybe even some legendary/unique examples? Knowing what's to come as far as itemization goes might help me make a decision.
If there's anything else to consider between both options feel free to throw that into the mix as well!
  1. Divinity 2 Wand Damage
  2. Divinity Original Sin 2 Wands Yes Or No
  • Wands are elemental weapons in Divinity: Original Sin. Wands are single handed, magically imbued weapons. Each each attack will deal elemental damage, dependant on the type of the weapon. In addition to this, wanded can be dual wielded, enabling the character to cast two ranged attacks of one (or if each wand has a different) or two elements. Depending on the characters intelligence and level.
  • The room with soul jars (5 real soul jars; not traps) after Trompdoy's illusions. There was a purging wand on a pedestal. Also there's one from Radeka the Witch (in the disgusting Blood Rose cave). If you did any of these things you have a wand. The purging wand has an orange background. Hard to miss it in your inventory.
  • One-Handed Weapons in DOS:2 are listed on this page.Divinity: Original Sin 2 has Swords, Clubs, Wands, and Daggers, offering a wide range of options and even allowing dual wielding options for when you're feeling especially dangerous.
  • I'm using default Fane with dual wands. They have splash damage so if Fane is being melee'd an AA will heal himself with the poison. Equipping weapons is free IIRC too so you could have a few different wands on standby for elemental effects. It just gives him a little more versatility at the cost of the added defense from a shield.
Divinity 2 wand damage

Divinity 2 Wand Damage

Jul 17, 2018 The room with soul jars (5 real soul jars; not traps) after Trompdoy's illusions. There was a purging wand on a pedestal. Also there's one from Radeka the Witch (in the disgusting Blood Rose cave). Hp pavilion dv7 beats audio drivers windows 10 64 bit. If you did any of these things you have a wand. The purging wand has an orange background. Hard to miss it in your inventory.

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Divinity Original Sin 2 Wands Yes Or No