Fallout 4 Institute Speech Script



Powering Up
Quest data
LocationThe Institute
Diamond City
Given ByFather
AchievementPowering Up
PlayStation 3 trophyBronze
Technical
Editor IDInst305
Base ID000a274b
Related quests
previous:
Pinned
leads to:
End of the Line

Fallout 4 Intro - The Vault Fallout Wiki - Everything You ..

Powering Up is both a quest and achievement/trophy in Fallout 4.

Synopsis

Fallout 2 Intro

If you’ve spent time with Fallout 4 then you know that conversations are one of the most important aspects of the game. Saying the right thing at the right time can unlock additional content, change entire missions, or alter the outcome of important events in the story. Even more important than. Fallout 4 say the perfect radio broadcast speech for the institute in powering up. Fallout 4 say the perfect radio broadcast speech for the institute in powering up. Announcement script is a paper note in Fallout 4. It is located in the Institute. It is the script is given to the Sole Survivor by Father during the quest Powering Up. Announcement script is a paper note in Fallout 4. It is located in the Institute. It is the script is given to the Sole Survivor by Father during the quest Powering Up.

As the Institute prepares to burn their own way in the Commonwealth, in order to secure their future and possibly the future of the world, Father will need to make some final revelations, and show his hand to both his fellow scientists, and his enemies.

Walkthrough

See All Results For This Question

  1. Upon returning to Father, he will have the Sole Survivor record a public broadcast of those living in the Commonwealth. While a speech format is given to the Sole Survivor to study upon, it is ultimately irrelevant, as the Sole Survivor may choose their own words once broadcasting. They may either choose to dismissive of the Commonwealth people, threatening towards them, empathetic with them, or outright contemptuous towards them.
  2. The broadcast, once finished, will then need to be brought to Diamond City Radio, in which the transmitter must be upgraded using on-site parts, in order to properly broadcast to everyone in the Commonwealth.
  3. Returning to the Institute, the Sole Survivor will find that the route has been opened up to the reactor, through the advanced technologies division, where Father will be met, before he begins a speech for the division heads, who have collected in the reactor room as well.
  4. After the short speech, Father will ask for the Sole Survivor to personally install the Beryllium agitator, and then activate it using a nearby terminal.
  5. A Directorate meeting is now being held, which the Sole Survivor will need to attend, with Father stating that he is going to sit this one out and leave it all up to their parent.
  6. At this meeting, it is revealed that the division heads had already come to the decision that The Railroad and the Brotherhood of Steel must be forcibly dealt with, with the only decision that the Sole Survivor has any part in, being as to whether or not the Institute should focus their efforts on building a larger synth army, or whether they should focus more on improving their weapons technology.
Fallout 4 quests
Main questsSole Survivor main questsWar Never Changes ·Out of Time ·Jewel of the Commonwealth ·Unlikely Valentine ·Getting a Clue ·Reunions ·Dangerous Minds ·Shattered ·The Glowing Sea ·Hunter/Hunted ·The Molecular Level ·Institutionalized
Institute main questsInstitutionalized ·Synth Retention ·The Battle of Bunker Hill ·Mankind - Redefined ·Mass Fusion ·Pinned ·Powering Up ·End of the Line ·Airship Down ·Nuclear Family
Brotherhood of Steel main questsReveille ·Fire Support ·Call to Arms ·Semper Invicta ·Shadow of Steel ·Tour of Duty ·Show No Mercy ·From Within ·Outside the Wire ·Liberty Reprimed ·Blind Betrayal ·Tactical Thinking ·Spoils of War ·Ad Victoriam ·The Nuclear Option (Brotherhood of Steel) ·A New Dawn
The Railroad main questsRoad to Freedom ·Tradecraft ·Underground Undercover ·Operation Ticonderoga ·Precipice of War ·Rockets' Red Glare ·The Nuclear Option (Railroad) ·Burning Cover
The Minutemen main questsWhen Freedom Calls ·Sanctuary ·The Sight ·Taking Independence ·Old Guns ·Inside Job ·Form Ranks ·Defend the Castle ·The Nuclear Option (Minutemen) ·With Our Powers Combined
Side questsMiscellaneous side questsBenign Intervention ·The Big Dig ·Confidence Man ·Curtain Call ·The Disappearing Act ·The Gilded Grasshopper ·Here There Be Monsters ·Long Time Coming ·Diamond City Blues ·The Devil's Due ·Emergent Behavior ·Human Error ·Kid in a Fridge ·Last Voyage of the USS Constitution ·Long Road Ahead ·Pull the Plug ·Special Delivery ·Emogene Takes a Lover ·The Secret of Cabot House ·The Silver Shroud ·Vault 81 ·Hole in the Wall ·Here, Kitty Kitty ·Short Stories ·The Marowski Heist
Institute side questsBuilding a Better Crop ·Plugging a Leak ·A House Divided
Brotherhood of Steel side questsThe Lost Patrol ·Duty or Dishonor ·A Loose End ·Getting Technical ·Blood Bank ·Reactor Coolant
The Railroad side questsBoston After Dark ·Memory Interrupted ·Butcher's Bill
Minutemen side questsThe First Step ·Raider Troubles ·Abernathy Farm: Retribution
Radiant questsPest Control: (location) ·Hypothesis ·Appropriation ·Reclamation: (location) ·Political Leanings ·Cleansing the Commonwealth ·Quartermastery ·Leading by Example ·Learning Curve ·Feeding the Troops ·Jackpot: (location) ·Concierge ·Weathervane ·Randolph Safehouse ·Variable Removal: (location) ·To the Mattresses ·Lost Soul: (location) ·A Clean Equation ·High Ground ·Kidnapping at (location) ·(location): Greenskins ·Clearing the Way for (location) ·Taking Point ·Ghoul Problem at (location) ·Rogue Courser at (location) ·Resettle Refugees at (location) ·Defend the artillery at (location) ·Stop the Raiding at (location) ·Kidnapped Trader at (location) ·Suspected Synth at (location) ·Water, Food, or Power
Freeform/Unmarked questsA New You ·Art Appreciation ·Botany Class ·Brother Against Brother ·The Cleaner ·Familiar Faces ·Fly Fishing ·Gun Run ·Hazardous Material ·MacCready for Action ·The Memory Den ·Nuka Cola Needs ·Order Up ·Prep School ·Public Knowledge ·Recruiting Hancock ·Tough Times ·Traffic Jam ·Trouble Brewin' ·Wedding Day
Add-on questsAutomatronA New Threat → Headhunting → Mechanical Menace → Restoring Order → Rogue Robot
Far HarborFar From Home → Walk in the Park → Where You Belong → Best Left Forgotten → The Way Life Should Be → Cleansing the Land (Reformation) → Close to Home

Living on the Edge: Blood Tide ·Safe Passage ·Hull Breach ·Rite of Passage ·The Hold Out ·Turn Back the Fog ·The Great Hunt
Acadian Ideals: The Arrival ·Hunting the Hunter ·Data Recovery ·The Price of Memory
What Atom Requires: Visions in the Fog ·The Heretic ·The Trial of Brother Devin ·Witch Hunt ·Ablutions

Workshop quests: Condensers Down ·Super Mutants in the Fog ·Trapper Attack ·Deadliest Catch
Vault-Tec WorkshopVault-Tec Calling → Better Living Underground → A Model Citizen → Explore Vault 88Power to the People → The Watering Hole → Vision of the Future → Lady Luck
Nuka-WorldAll Aboard → Taken for a Ride → An Ambitious Plan → The Grand Tour (Star Control ·High Noon at the Gulch ·Safari Adventure ·A World of Refreshment ·A Magical Kingdom) → Home Sweet Home (Claiming the Commonwealth) → Power Play (Cleaning House)Open Season

Find mac address windows 10. Cappy in the Haystack ·Precious Medals ·Trip to the Stars

Paint tool sai for mac os x 10.6.8free download for mac os x 10 6 8. Paint tool is an industrious and small tool similar to photoshop but awsome for manga and anime images as well as other photo editing. This is PaintTool SAI running on Mac OS X.

A Goods Defense ·A Permanent Solution ·Amoral Combat ·Collaring Outside the Lines ·Taking Out the Trash ·Under the Collar ·Capture Settlement/Clear Out Settlement → Subdue Settlement/Shake Down Settlement
Cut quests20 Leagues Under the Sea ·Bullet ·Off the Grid ·Salvage ·That's the Spirit ·The Enemy of My Enemy ·The Replacement
Retrieved from 'https://fallout-archive.fandom.com/wiki/Powering_Up?oldid=2050773'

The Fallout 4 intro is the introductory cutscene to Fallout 4 and Bethesda Game Studios second Fallout game.

  • 1Transcript

Transcript

Powering Up - The Institute | Fallout 4 | Gamer Guides

Intro

The intro begins on a beach in World War II as it follows a soldier running into artillery, then fades to a close up of a picture of the soldier being held by a woman. Cuts to the woman and a child sitting outside their home. Fades to a group of B-25 Liberators and then a quick cut to the nuclear destruction of Hiroshima. Fades to a US war room discussion of nuclear destruction. Fades to the interior of a nuclear power plant and then fades to outside the nuclear power plant. Cuts to a Mister Handy trimming bushes and a car passing by. Cuts to a man putting on the Pip-Boy 1.0. Fades to two boys fighting in a pile of rubble, then quickly cuts to a mob of people rushing an oil refinery. Fades to a Chinese Soldier in Anchorage walking towards the camera as Chinese paratroopers drop in from the sky, then fades to a battered Power armoredUS soldier which the camera zooms in on. Fades to two U.S. missile carriers being escorted through an American town. Fades to a picture of Nora being held by Nate, then cuts to his back, dressed in U.S. combat armor and holding a laser rifle, as he walks down a desolate street with a squad of other U.S. soldiers. Fades out to the character creation screen, revealing that Nate was practicing his speech for a Veteran's Hall meeting.

Script

Narration

As the intro plays, Nate narrates over it.

War. War never changes.

In the year 1945, my great, great grandfather, serving in the army, wondered when he'd get to go home to his wife and the son he'd never seen. He got his wish when the US ended World War II by dropping atomic bombs on Hiroshima and Nagasaki.

The World awaited Armageddon, instead something miraculous happened. We began to use atomic energy not as a weapon, but as a nearly limitless source of power. People enjoyed luxuries once though the realm of science fiction. Domestic robots, fusion powered cars, portable computers. But then, in the 21st century, people awoke from the American Dream.

Years of consumption lead to shortages of nearly every major resource. The entire world unraveled. Peace became a distant memory.

It is now the year 2077. We stand on the brink of total war, and I am afraid for myself, my wife, for my infant son.

Because if my time in the army taught me one thing: it's that war, war never changes.

Fallout 4 Institute Speech Scripts

Notes

  • This is the first intro done entirely with live-action footage. And was produced by Mirada and mainly shot in California.[1]
  • Fallout 4 is the second game to not have Ron Perlman narrate the intro. The first being Fallout: Brotherhood of Steel.
  • A Nuka-Cola bottle can be seen in the supposedly 1940's homefront scene. Odd considering Nuka-Cola wasn't made until 2044.

See also

References

Retrieved from 'https://fallout-archive.fandom.com/wiki/Fallout_4_intro?oldid=2142893'